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July 23, 2004

24 Hour RPG

Posted by Bryant on July 23, 2004 at 02:49 PM

The 24 hour RPG concept has its own site, and there's currently a "Grand Act" going on. I'm not sure about that particular chunk of terminology, but I shall not be churlish: I like the 24 hour game concept. It seems to me that there's some value in a shotgun blast of concepts, polished or not. I wouldn't expect a slew of new campaigns out of this, but I would expect a slew of new campaign ideas, if you see the difference -- it's a writing exercise with a twist. I am in favor of anything that gives me new ideas to play with.

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Comments

Okay, that's waaaaaay too much for me to ever even consider doing. :)

I can do about 6 hours of gaming, max, at any one time and then I'm completely and utterly toxic. 24 hours, even if you snooze while someone is designing their game, is way too much for me.

Posted by: Emily K. Dresner-Thornber at Jul 23, 2004 5:09:09 PM

Huh? Not talking playing for 24 hours straight, talking designing a game in 24 hours straight. It's analogous to the 24 hour comic concept pioneered by Scott McCloud.

Posted by: Bryant at Jul 23, 2004 5:12:01 PM

Still not my gig. I need time to wander around and think and digest things and think some more. And my brain runs out of juice after a couple of hours, so seems like kind of difficult unless you're really wired to churn out things very, very, very quickly.

But if you think it looks fun, go forth and have fun!

Posted by: Emily K. Dresner-Thornber at Jul 23, 2004 5:43:23 PM

I aim to give it a go sometime post-GenCon.

Posted by: Matt Snyder at Jul 23, 2004 11:38:10 PM

I did this once and found it a very cool way to bang out a bunch of ideas. If you do all the hard thinking and design choices in the first 8 hours or so, you can spend the rest of the time writing, drawing pictures, and doing layout, which (for me at least) is more instinctual and requires less careful planning. I only put in 18-19 hours the first time, though, and turned out 20 pages total.

I'll probably do one this year, since I have a vague notion that I want to write a game based on a "They Might Be Giants" album, but I don't know which one to use or how that might work yet.

Posted by: Jonathan Walton at Jul 24, 2004 8:52:55 AM

Printed out and am admiring the effort and design of "Once Upon a Time and Long Ago."

If PDF niche games are easier to come by, I say, "Thank you."

Posted by: Arref at Jul 24, 2004 1:57:34 PM

I wrote one game last year - 1940 England Invaded

and have played it several times having immense fun and the group I played it with talk about it often, wanting to play it again. Had I never entered the 24-hour competition, it may never have got off the ground.

I have written 2 games this year - 'Dreamscape', which I am not entirely happy with and 'have-a-go-heroes', which I think looks good, but may be flawed. So I intend to playtest it soon.

Without the competition, I would never have done this either, although I have often thought about doing a Mystery Men-style supers game, nothing ever really came to me.

However, because I had put myself 'on the spot' so to speak, I had to come up with something.

In other words, I think 24-hour rpg's are a good idea.

Simon W

Posted by: Simon W at Jul 25, 2004 6:56:03 AM

I just finished mine, and it was a blast. The game, Above the Earth is here and my comments on writing it are here.

Posted by: Bryant at Jul 25, 2004 1:31:43 PM

Just be surfing around in net. I definitely fpund a very informal place with a lot of good stuff for everybody. I will
certainly visit your site again sometime. Really good work.

Posted by: Lisanne at Dec 7, 2004 3:34:32 AM

great joy being here..good place.

Posted by: Lisa Marie at Feb 3, 2005 4:43:43 AM

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