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September 23, 2004

RPG.Net Thread of the Week: Too Dangerous

Posted by Bryant on September 23, 2004 at 03:57 PM

(I'm not actually gonna do one of these a week, just whenever I see a cool thread.)

It starts out with a question: how should a GM communicate levels of difficulty to a player without coming across as though you think their dangerous idea sucks? Actually, it starts with a description of some excellent GM/player communication habits, but it gets to the question pretty quickly. Then it turns into a pretty good discussion of what players want out of games, although there's a ton of overgeneralization; then it gets back to being about the original question.

Really good stuff; I think there are a lot of deep issues touched by this question. I also find the discussion Jason Corley and one of his players are having to be quite interesting -- it's one of those discussions that articulates many thoughts that I'd been having in a much more inchoate form.

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Comments

I like a lot of the suggestions in the thread-- like validate the idea first, then spell out the specifics. It seems like a small change that prevents the whole path from developing.

Posted by: ScottM at Sep 24, 2004 7:26:01 PM

This thread was really useful. Thanks for posting it.

Posted by: Ginger Stampley at Oct 7, 2004 1:29:48 PM

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