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April 28, 2006

A Nine Worlds rules mod

Posted by Neel Krishnaswami on April 28, 2006 at 10:58 PM

Here's a rules mod for Nine Worlds that I'd like to try out, once we sort out our social style issues. The idea is to give the points people win in conflicts some more concrete narrative effects.

We start with the backstory. The backstory is a collection of index cards, and on each card is a fictional element -- stuff like a person, place, thing, idea, or motif -- and a numerical rating from 1 to 3. During a conflict, any of the players can pull an entry out of the backstory, and put it on the table. They then add a number of cards to their hand equal to the element's rating. Multiple players may use the same entry; it's non-exclusive. If a player claims a piece of backstory and wins the conflict, their narration must use the fictional element on the index card for each entry.

When a player wins points in a conflict, they can use their points as usual, and they can also alter the backstory.

  • With Cosmos points, they can create new entries, by writing down a new fictional element onto an index card and giving it a rating equal to the number of Cosmos points they spend on it.
  • With Chaos points, a player can lower the rating of a backstory element, removing it entirely from the backstory if they lower the rating to zero.
  • With Metamorphosis points, they can spend a number of points equal to an entry's current rating to alter its text.
  • Finally, a player can use Stasis to place a lock on an entry, making it more difficult to modify with the other kinds of points. These locks function exactly like other Stasis locks.

Finally, when new Talismans are created, any entries of the backstory that overlap with it are removed.

The basic idea is that this lets the players create setting for the other players to use, and rewards them for using it. The backstory is explicitly shared, and by design is easy for anyone to modify.

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Comments

I've been rereading Astro City and absently wondering how to create that kind of layered backstory in a game. I love this idea - I think it could be easily adapted to all kinds of good stuff.

Posted by: Ivan at Apr 29, 2006 9:11:47 AM

That's a really good idea! This post is the result of something someone -- maybe Nick (Mr. Teapot) -- mentioned to me once, about how it seems like the game world should have a character sheet too. It kind of gestated until I started playing Nine Worlds, which had just the right hook for me to work it out.

I bet a similar idea would work well with Heroquest, too.

Posted by: Neel Krishnaswami at Apr 29, 2006 3:58:26 PM

I like how this changes how Pride works. With the original rules, you're creating new Talismans. With the rules hack, Pride doesn't necesarily create so much as claim "this thing is mine and you can't play with it". The Talisman fulfills the same basic function of giving cards (slightly differently), but now only to the Talisman owner.

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