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June 12, 2006

Nobilis: Seven Families

Posted by Neel Krishnaswami on June 12, 2006 at 04:59 PM

A friend of mine (on the wrong side of the continent, dammit!) has started up a Nobilis game, so I've gotten nostalgic for it, and started thinking of Nobilis games I want to run. Here's one:

  • It's called Seven Families, because there are seven Noble families on Earth: one for each continent. So Africa, North and South America, Antartica, Asia, Australia, and Europe each have a single Noble Familia. These people are the secret rulers of the world. As in: when a President gets elected, he gets to meet the Family, and his role as a pawn is explained to him by one of the player characters. It would be nice to do globetrotting, particularly to parts of the world where our games don't normally go. Bonus points if we hit a cynical/depressing anti-particularist note where differences in race or culture are as nothing before the Nobles' commonality as the ultimate ruling class.
  • All the usual hidden-fantasy critters, like vampires and demons and stuff, all exist, and they stay in the shadows because the Families have decided they prefer it that way. This could be a fun way of inverting the usual setup, where the PCs are the monsters struggling to stay in the shadows: here, the PCs are the ones MAKING the monsters stay quiet.
  • In this kind of game, I'd like the human world to play a bigger role than it normally does. Actually controlling nations should be valuable, and besides it's fun when the petty vanities and tiffs among the Nobility lead to nations burning in the real world, and when the costs of that kind  of monstrous egotism become plain.

Some rules hacks that would be good ideas....

  1. Miracle point pools should be unified into a single pool. This lets players be more flexible and toss of little miracles with fewer worries.
  2. Bonds should provide miracle points when they come into play, to give the players an incentive to risk the things they love by bringing them into the fray.
  3. The point pools should refresh every conflict, rather than being persistent. This will simplify GMing, because you don't have to worry that the asymmetry inherent in having NPCs who are rarely in scenes and PCs who are in every scene will mess up the level playing field between the PCs and NPCs.
  4. Speaking of conflicts, some kind of stakes setting conflict resolution would be nice, especially if we can integrate important bits happening as part of conflict resolution. More DitV, less 9W/HQ.

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Comments

Neat, like an Illuminati game where you play the Illuminati rather than the conspiracy theorists trying to uncover their secrets. I'd be up for playing, for sure.

I think the thing I want to try with Nobilis is a Nobles who has been in power for a long time, and has a history. Consider the history of a given concept, and think about how the Noble governing that idea has changed over the decades/centuries. Have things you did a long time ago come back to haunt you. Instead of being newly enNobled, lready be comfortable in your power. That sort of thing.

Posted by: Nick Wedig at Jun 13, 2006 12:04:30 AM

Sounds like fun. Unified pools resetting each conflict means 20 points per Noble per conflict, enough for a couple Words, or 5 Deep Miracles. Do you really mean that?

Posted by: Brian Sniffen at Jun 13, 2006 10:13:07 AM

Yikes. 4-5 Deep Miracles or 2-3 Words of Power per conflict?

Nice rules hack... if you're playing the /Endless/. This is the 'who needs Imperators?' variant of Nobilis.

Which is a perfectly valid, and possibly entertaining, way to play it. Don't get me wrong. Just, be aware that if y'all go this route, you are definitely no longer in your original Nobilis, and are flying with the safety interlocks totally /off/.

Posted by: Chuckg at Jun 14, 2006 12:31:29 AM

Actually, I wonder how much commonality the Seven Families would have, in the absence of a greater threat like the Excrucians. Human ruling classes have historically had fear of the lower classes to encourage solidarity; I don't see this playing nearly as much of a role with the Nobilis.

Posted by: Craig at Jun 15, 2006 5:54:38 PM

The idea that there are seven continents is peculiarly American and very much 20th century. Spinning off that idea, though, there are continents which are more clearly part of human imagining: The Mediterranean, the Far East, North America, Latin America, Africa, India, the Pacific. (These aren't exactly the "continents" in anyone's map but they're how people's views of history break out.) You might have another family for the Middle East.

Antarctica would be the cthonic, unknown presence. Maybe there's a family there, maybe not.

Posted by: Kevin J. Maroney at Jun 21, 2006 9:34:01 AM

Sounds like a fun game. I will give it a chance.
Are the families related?
Are they satisfied with just their continent??

Posted by: ellis at Jun 21, 2006 10:34:22 PM

Hi Kevin, I thought that non-culturally-coherent continents was a feature, rather than a bug. Like, the North Americans get Mexico and the USA, and that implies a fracture line in what the North American Family thinks. Or the Asian family has continental Russia, India, and China in it.

Posted by: Neel Krishnaswami at Jun 22, 2006 3:16:03 PM