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April 16, 2009
The New History of Old Gaming
I was going to post this on my own site, and I will in a day or two, but I thought I'd put it up here first--in part for old times' sake, in part to see if anybody is still reading here, and in large part because it belongs here. "You dance with the one that brung ya," Ronald Reagan used to say.
Two of the pieces on this site (by which I mean this site) that I'm most proud of are my essays on the secret history of roleplaying games: Dungeon Master Zero, on the eccentric Indian fighter, pyramidologist, and Anglo-Israelite who brought refereed wargaming to America, and R&D, on Cold War simulation gaming at RAND. One of the things I'm least proud of is that it's been two years and I haven't completed what was to have been a trilogy of posts, not to mention a long-promised article for Jonathan Walton's journal PUSH. The idea for the trilogy came when I read that David Wesely's Braunstein, a seminal proto-roleplaying game from 1968, was inspired by three books: Charles Totten's wargame Strategos, the RAND Corporation's Compleat Strategyst, and Kenneth Boulding's Conflict and Defense. And it seemed to me that each of those three books could tell us something unexpected and as yet untold about the roots of the roleplaying hobby and maybe something about geek or gaming history more generally.
