I’m writing this post after discussion with Ginger and Amy, but the post itself is mine and so is the responsibility for it. The “group” aspect of it is limited to our decision that this will be the thread where we specifically acknowledge the rape accusation against Kynn Barlett/Caiomhe Ora Snow, whose Kickstarter for [...]
Some links, at least tangentially gaming-related:
My friend Will Wilkinson on “Neurodiversity and Writing Advice” – sometime I’ll elaborate my half-serious theory that the central problem of roleplaying as a hobby is getting Aspies and ADDers to cooperate productively “The School of Night,” by Frederick Turner – I first read this essay about [...]
It strikes me funny that Nobilis has always been a game centered around just four attributes, and Nobilis 3e changes half of them completely, and it seems like a minor change in the context of the stuff we’ve discussed in previous posts. But that’s how it seems!
Still, if the attribute changes were the only [...]
Wow. Nobilis Week sure got interrupted. By, among other things, Nobilis. Our new play-group had our get-to-know-you dinner and start at chargen last night. My dry-rub ribs were excellent, thank you, and it looks like our PC Estates will be Wood, The Moment, Fatherhood and Separation. We’ll wrap up chargen in earnest next Friday night. [...]
Backswords and Bucklers, Elizabethan fantasy retroclone gaming. Especially for Ginger’s attention. I’ll write more about my read-through when I have more time, but it’s got a lot of nice mods to a white-box D&D base, and I really like the character classes. The Scoundrel is a sweet thief/rogue variant and the Wise Woman class is [...]
Older editions of Nobilis had a pretty 90s-standard experience system that paid out in XP you could use to increase trait scores and buy new Gifts and such. I can’t find my copy of the GWB (second edition), so I can’t make exact comparisons, but generally, you got points for participating in the session, [...]
The central technology of Nobilis 3e is the mind map. You use them to define Avatars (PC Nobles), Imperators, Chancels and what the game calls Projects. Projects are the grandiose, preferably “impossible” works that Avatars undertake. They are the way Nobilis 3e lets players drive the action of the game. I use iThoughtsHD, [...]
Jay-Walt asked in a thread downblog for some discussion of how the new Nobilis 3e differs from prior editions. And I’ll be GMing a new campaign for some friends who have played or run prior editions but not the new one. We get things rolling this Friday. Also, when I actually think about the scope [...]
Man, the kidz love untested house rules for D&D retro-clones they haven’t read or played! I believe I may succeed in killing this blog again. But, in for a penny, in for a platinum piece, as we say. And, I happen to know that two different co-bloggers have posts in draft, so hang in there [...]
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