Mister Jonathan Walton, who cares a lot about design, asks me to discuss the visual style of third-edition Nobilis. I’m poorly qualified to do this. As a dude from the last American geek generation BAM (Before Anime and Manga), the visual style of Nobilis 3e was never going to be in my wheelhouse even [...]
Tonight I sent off a draft of my Nobilis-themed Fiasco playset to a couple of volunteers. I feel productive and virtuous. There are a ton of little and big uncertainties I hope to resolve, the biggest being, Is this So Crazy It Just Might Work or merely spectacularly misconceived? I’ll find out!
Meanwhile, [...]
Nobilis “Week” winds toward its close! Today we talk about changes from second to third edition to the setting elements that will tend to change the experience of play, mostly for the better. These changes often seem small in themselves, but they add up to a substantial “sweetening” of a background that sometimes seemed like [...]
I. In Which I Provide an Overview of Treasure
Treasure is the shiny new engine behind wondrous objects and artifacts in Nobilis. But it also covers your mom, too.
In short, Treasure is the stat that lets you claim and manipulate anything that’s not technically you or your Estate, but is closely related to you [...]
Let’s talk a little bit about what you actually do in Nobilis 3e. It is kind of different from what you do in other games, I think.
In other, less fun games (she said facetiously), there is some fundamental set of tools you use and tasks you perform. In Dungeons and Dragons, you use sword and spell to [...]
It strikes me funny that Nobilis has always been a game centered around just four attributes, and Nobilis 3e changes half of them completely, and it seems like a minor change in the context of the stuff we’ve discussed in previous posts. But that’s how it seems!
Still, if the attribute changes were the only [...]
Wow. Nobilis Week sure got interrupted. By, among other things, Nobilis. Our new play-group had our get-to-know-you dinner and start at chargen last night. My dry-rub ribs were excellent, thank you, and it looks like our PC Estates will be Wood, The Moment, Fatherhood and Separation. We’ll wrap up chargen in earnest next Friday night. [...]
Older editions of Nobilis had a pretty 90s-standard experience system that paid out in XP you could use to increase trait scores and buy new Gifts and such. I can’t find my copy of the GWB (second edition), so I can’t make exact comparisons, but generally, you got points for participating in the session, [...]
The central technology of Nobilis 3e is the mind map. You use them to define Avatars (PC Nobles), Imperators, Chancels and what the game calls Projects. Projects are the grandiose, preferably “impossible” works that Avatars undertake. They are the way Nobilis 3e lets players drive the action of the game. I use iThoughtsHD, [...]
Jay-Walt asked in a thread downblog for some discussion of how the new Nobilis 3e differs from prior editions. And I’ll be GMing a new campaign for some friends who have played or run prior editions but not the new one. We get things rolling this Friday. Also, when I actually think about the scope [...]
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