Hi! Brief intro: Jim knows me from years on the Amber Mailing List (now sadly very very slow). I live in Oakland, California, and I’m involved in a reasonably large amount of face to face gaming.
I started gaming, back in the day, with Amber and Paranoia, the one of which is certainly diceless and [...]
Man, the kidz love untested house rules for D&D retro-clones they haven’t read or played! I believe I may succeed in killing this blog again. But, in for a penny, in for a platinum piece, as we say. And, I happen to know that two different co-bloggers have posts in draft, so hang in there [...]
Keep in mind that what I really want is a swords & sorcery or dungeon-fantasy RPG that’s tuned to play-groups of two or three players plus GM, so things that would bog down a larger group don’t concern me. Nor am I after a super-high level of realism because, seriously, there isn’t a lot of [...]
Since I’ve been thinking about doing some kind of swords & sorcery gaming again, I’ve been thinking and reading about armor and weapons again. And also about one of my bigger problems with early versions of D&D: fighters are boring. And about my biggest problem with all versions of D&D: all editions of the game [...]
The Fiasco Companion is available for preorder. I know what I’ll be reading this weekend.
John Wick’s “The War” is a faux-documentary of a fantasy war, done Ken Burns style. (Via Paul Tevis.)
I wish to +1 GeekGirlCon.
Andrea Phillips writes about “Time and Transmedia.”
Bruce Baugh explains how [...]
I want to talk about Dogs in the Vineyard in light of some discussions here recently. And I want to talk about what I see as some of its limits and even flaws, despite that fact that I love it at least as much as any game. I’ve been known to say that Graham [...]
Let’s do a meme! This one is, roleplaying games you’ve played in the last two years. List it if you’ve played it once. Bold it if you played it multiple times, for instance as a campaign. Star it if you GMed or Facilitated it (e.g., you were the one who explained the rules of Fiasco [...]
The last couple of days I’ve been reading Jenna Moran’s 2009 freebie, Projects: A Manual of Ambition. A simplified and reworked version of A Manual of Ambition becomes a critical subsystem in Nobilis 3e, fostering, structuring and pacing player-initiated plotlines. The Nobilis version is more radical mechanically than the A Manual of Ambition, even mindblowing, [...]
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