September 15, 2006
Jonathan Walton's Anathema
Over at his personal blog, Jonathan Walton has been cooking up a homebrew freeform version of Exalted, called Anathema.
I'm posting a translation of a PC I played below the cut....
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May 19, 2006
Dolphin game thoughts
Here are some random thoughts about Jonathan's dolphin game.
One difference between dolphins and people is that (as far as we know) dolphins don't use language. So a dolphin rpg should not require the use of language. This is not an insurmountable barrier, though, since intentionality -- being able to imagine the responses of others -- has been observed in plenty of animals besides humans, and I think that act of sympathetic imagination is the essential feature in roleplaying. So, one design constraint is to make it playable without words. This shouldn't be too hard, though, because improv-ers do it all the time (eg, making the actors use nonsense syllables in the improv).
Another difference is that dolphins have this cool sonar thing, and we don't. Somehow I'd like the game to require the players to locate stuff using aural cues rather than (say) visual cues, just to get that feature of dolphin-ness across.
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December 01, 2004
State of the Memeage
I posted about writing exercises a couple of weeks ago, but since then, there have been a number of changes that I should mention for those who are interested in gameblogging goodness and prompts to inspire posts.
Game Dreams, hosted by Doc, have gone the way of the dodo. Goodbye, Doc, and thanks for all the fish.
Bryant is probably too modest to admit that he still very occasionally posts a Monday Mashup.
Nuadha is trying to get back on the wagon and post Wednesday Weirds on a regular basis.
Li is now doing Lunchtime Polls with questions of interest.
And Scott, who has just started a blog dedicated to one-shots and convention games, has the start of a meme going. Maybe if a bunch of us answer it, he'll keep posting.
Last, but not least, there's a yahoo group that gets prompts for some of these memes (Wednesday Weird, Monday Mashup, and IRE for sure). The group even has an RSS feed for those of you who'd rather see it in your aggregator than your mailbox. Contact Bryant if you want to learn how to make your meme posts show up on the list automatically.
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November 24, 2004
15 Questions, answers
Here are my answers to the gaming questionnaire Ginger posted.
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November 23, 2004
15 Questions
Our own Matt Snyder is too modest to mention that he has a gaming meme going in his LiveJournal. I've answered here, and I encourage the rest of you to go answer it too and give Matt some warm fuzzies.
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November 18, 2004
Lunchtime Polls
My friend Li's experiment with asking about Supers games was so successful that she's now doing Lunchtime Polls, the first of which is about your favorite historical period for RPGs.
I'll also use this opportunity to stump for Game Dreams, the most recent of which deals with religion and RPGs. Go forth and gameblog!
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August 30, 2004
Lexicon sighting
Morbus Iff is starting a Gamegrene Lexicon. It's not tied to a specific system, and in fact the nature of the world isn't even defined, so this is about as loose as a Lexicon setup gets -- it'll be interesting to watch it develop.
Meanwhile, I'm considering a Vampire: the Requiem Lexicon covering Las Vegas. Interested parties should comment or drop me a line.
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July 23, 2004
24 Hour RPG
The 24 hour RPG concept has its own site, and there's currently a "Grand Act" going on. I'm not sure about that particular chunk of terminology, but I shall not be churlish: I like the 24 hour game concept. It seems to me that there's some value in a shotgun blast of concepts, polished or not. I wouldn't expect a slew of new campaigns out of this, but I would expect a slew of new campaign ideas, if you see the difference -- it's a writing exercise with a twist. I am in favor of anything that gives me new ideas to play with.
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June 18, 2004
Game Dreams
Mitch Evans of Doc's Blog has decided to pick up where WISH left off with a new writing exercise, Game Dreams. He posted the first one today. Those of you who need a writing exercise fix, head over that way.
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June 12, 2004
The Last WISH
Ginger has posted her last WISH. If you've never participated or read the WISHes, you've been missing out. Without Ginger's example of gaming blogs as discussion forums, I wouldn't have started the 20' by 20' Room. And so I wanted to answer the final WISH here.
Tell me your favorite war story. Why is it your favorite? What does it show about your character or the game/campaign you were playing? What does it exemplify about why you like gaming?
